Solarpunk - first person survival craft game for PC/Console
Created by Cyberwave
Alone or with your friends, grow food, craft, build & explore distant islands with your own airship.
This shop is for everyone who missed the Kickstarter campaign and still wants to support the development of Solarpunk. 🥰
Latest Updates from Our Project:
🌱 Solarpunk Singleplayer Playtest Dev Update
about 1 year ago
– Fri, Sep 19, 2025 at 02:52:22 AM
Hey Solarpunk friends! ✨
We’ve been hard at work the past few weeks, and today we’re excited to share what’s been going on behind the scenes. This update includes lots of bug fixes, improvements to stability.
💌 Alpha Backer - We Need Your Feedback!
We’d like to kindly remind all Alpha Access backers to share their feedback with us.
So far, we’ve received around 25 responses (from thousands of alpha backers) in our feedback form. We’d love to gather even more feedback, so this is a gentle reminder to share your thoughts with us if you haven’t already.
To make sure we also hear from players who haven’t experienced Solarpunk yet, we’re planning to invite a small number of external testers. We’re currently posting a few calls on social media to find them.
The more we hear from you, the better we can fine-tune Solarpunk and make sure it truly reflects what this community dreams of. 🌱
We know that some of you love patch notes, so we've created this document for all of you :). In it, you'll find a summary of all the changes since the start of the playtest.
We also wanted to take this opportunity to show you what Kickstarter Alpha Access users have already built. We are always amazed at how creative the community is, and we are delighted to see that our sandbox is so well received.
User: Ma_D_Kiri
User: Aeon
User: Jana
User: Beacon of Nick
User: Garstig_TV
User: Starburst Fox
That’s all for this round! 🌞 Thanks for your patience and amazing support! It truly helps us keep pushing Solarpunk forward. We’ll be back with more updates soon.
🌱 Solarpunk Singleplayer Playtest (Alpha) Begins Now!
about 1 year ago
– Wed, Sep 03, 2025 at 06:25:54 AM
Hey Solarpunk Community! 💚
TL;TR
✨Apology for the long silence ✨Singpleplayer playtest begins NOW, update your Steam playtest build (only for Alpha Access Backer) and restart Steam. ✨Please read through this Google Doc!!! Alternative link! ✨Use the Bug-Tracker, when you found a bug ✨No access to your Steam alpha keys yet? Follow this URL: https://solarpunk.backerkit.com/ ✨Streamer? You’re welcome to livestream the playtest!
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🙏 Apology
We want to start this update with a heartfelt apology for the long silence since our last news in May. We know how important communication is, especially since you’ve chosen to support and believe in Solarpunk, and we’re truly sorry for keeping you waiting.
We absolutely must work on that!
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🎮 Singleplayer Playtest begins NOW!
We’ve got some wonderful news to share: the Solarpunk singleplayer playtest for Kickstarter Alpha-Test backers is officially starting NOW! Yes, exactly, NOW!🎉
This Playtest is single-player only, and all backers who selected Alpha Access during the Kickstarter are invited! You should have received your keys back in January (for the alpha demo). This is an alpha version, in which errors may appear and functions may still be incomplete.
All you need to do is update your Steam playtest build (only for Alpha Access Backer) and restart Steam and you'll have access to the latest playtest version and you can play the game immediately.
☝️ If you haven't redeemed your Steam key yet, check your inbox for the email from Backerkit (from january). If you can't find it, check your spam folder to be sure. If you lost your Email, you can find it here: https://solarpunk.backerkit.com/
👉 Before you jump in
Please read through this Google Doc we prepared. If the file does not open, it may be because too many people are accessing it. Please try again in 10 minutes or click on this alternative.
Please use our Discord as the first point of contact. If you don’t have Discord, feel free to send us an email ([email protected])
And yes, if you’re a content creator, you’re welcome to livestream the Playtest!
After you have played and tested the game extensively, please send us your feedback using the feedback form. This is the only way we can improve the game.
Over the past weeks, we ran a private playtest with 20–30 of our close friends. The results made us very happy: the first half of the game already feels balanced and exactly like the Solarpunk experience we envision. ✨
Yes! However, please include “Singleplayer Alpha Playtest” in the title of the stream/YouTube video. Example:
👉 “I played Solarpunk for 10 hours & this is my first impression (Singleplayer Alpha Playtest)” 👉 “I built my own SOLARPUNK FARM in the singleplayer alpha playtest”
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🌿 What’s new since the last KS update?
In the meantime, we definitely didn’t sleep on development! We’ve been working hard to improve and expand Solarpunk. Some of the highlights include:
Character Editor is now in the game
Basic controller support has been added (with a virtual cursor for now)
Animal care improved: new round feeding & water stations, plus smarter AI so animals find and use them correctly
Fresh new assets: updated crops (tomatoes & peppers), new trophy models, and polished item icons
Immersion upgrades: new music tracks added for an even cozier atmosphere
And of course… many smaller tweaks and fixes behind the scenes to make the game smoother and more fun to play.
We have incorporated the Kickstarter backer designs and/or skins into the game.
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💪 What’s Next?
This singleplayer playtest is the first big step with our community onboard. Your feedback will directly help us refine balancing, polish features, and improve the overall experience. Every insight you share is a seed that helps Solarpunk grow into the cozy, beautiful world we all want it to be.
The multiplayer playtest will take place in a few weeks, depending on your feedback, among other things.
We know many of you have been eagerly waiting for a release date, and we truly appreciate your patience during this long journey. Before we commit to announcing one, we want to make sure that Solarpunk feels right in your hands. That’s why our next big step will be the upcoming playtests. Once we’ve gathered your feedback and ensured the game is stable and enjoyable, we’ll finally be ready to share a proper release date with you.
We can’t wait to hear your thoughts and to shape Solarpunk together. 💚 With love and gratitude, The Solarpunk Team 🌱
🦊 Play as "Me" Experience the emotional journey of a young fox in his final tale. Get guidance from a charming butterfly named Ani, who helps you on your last journey. Use Me’s senses, like smelling, to locate memories in the world in-between.
😢 Emotional Storytelling with Fearful Elements A deeply moving narrative that includes darker and dangerous moments to reflect the protagonist's fading life. Meet various characters, uncover their stories and retrieve hidden memories.
🎣 Unique Gameplay Activities Engage in activities like fishing for keepsakes on the back of an ancient, wise turtle.
⛄ Beautiful World with small open world zones in different seasons While the game has a strong linear storyline, players are free to explore the breathtaking world at their own pace to uncover secrets, collect keepsakes and unravel new tales.
💬 Personal Keepsakes Discover and collect player-submitted keepsakes, such as messages, images or videos, scattered throughout the world.
🌱 Solarpunk Dev Update – Logic Systems, Animals & New Recipes!
over 1 year ago
– Thu, May 22, 2025 at 06:05:49 AM
Hey everyone!
We’re back with a big development update. A lot has happened over the past few weeks, and the world of Solarpunk is really coming together. Let’s jump right in!
(Take a look at the trade bot!)
⚡ Advanced Power Logic
We have implemented a brand-new logic system for electricity! You can now use switches to turn entire networks (or parts of them) on and off, plus new sensors add some real automation magic:
Rain sensors that can disable sprinklers when it rains
Day/Night sensors to automatically turn on your lights at night
The system opens up creative possibilities!
There’s also now an electric version of the furnace, instead of using materials, it runs on electricity.
(WIP: Electric furnace concept)
🐮 Animals Are (Almost) Here!
We have also been working hard on our animal systems, and here’s what’s already in place:
Animals are now implemented on the programming side and ready for testing
We implemented the breedingsystem
Happy animals produce loot
Animals get a random name when they spawn – but you can rename them using an Animal Tag
Animal transport is now possible! You can use a Transport Item to send animals to a Receiving Station you place anywhere on your base
Certain items (like the Beehive) can now only be placed in specific biomes. No bees in the snowy mountains, it's just too cold!
(WIP: Drones can now help you automate processes.)
🍅 New Crops & Cooking System
After some spontaneous consideration, we decided to add a cooking system to the game to give it even more depth. We’ve added several new plants like tomatoes, carrots, paprika, and watermelon.
The first version of the cooking system now has 10 recipes that offer useful bonuses (like reduced hunger or thirst for a few minutes).
🛠️ Bug Fixes & Performance Improvements
While one of us focused on new features, the other has been deep in balancing and polishing. Most of the changes are small but impactful. Here are a few examples:
You only respawn in bed if it’s actually inside a house with a floor (no more falling into the void!)
A Recycler lets you turn almost anything into "Recycling Points" (name might change). You’ll use these points to unlock skins and fun extras from the vending machine
Airship repair kits work again and are easier to use
New item icons, recipes, and tutorial text
Balanced airship stats and trading quests
Fixed bugs, improved island positioning, and added new plants
Now, when you die, you drop your items with a particle effect so you can easily find them again
Several bugs in the energy system have been ironed out
Fixed a crash related to inventory items and crafting/rewards
Starving in the airship now works correctly
Diamond tools are finally fully functional
Performance has been significantly improved across the board
(WIP: We added maps to the game so you can locate islands and you can set your own markers.)
That’s it for now! Thank you so much for your ongoing support and patience. Every update brings us closer to a world we can't wait to share with you.
For even more exchange or if you have any questions, join our Discord server 👈 and become part of the Solarpunk community.
In Crescent County, you enter an open world full of witches and fly on the back of your new motorbroom. Make deliveries, equip your broom and race against your new friends.
🌱 Thank You for 100k+ Demo Downloads!
over 1 year ago
– Thu, Apr 17, 2025 at 04:20:07 AM
Hey lovely Solarpunk Backers,
We’re back with a quick but exciting update!
🌟 Over 100,000 Demo Downloads!
Our demo made it into the Top 5 most downloaded games during the Steam Next Fest! As just two developers, this means the world to us. Competing alongside big studios wouldn't have been possible without YOUR incredible support.
Thank you so much for playing, sharing, and believing in Solarpunk!
🎥 Gamestar Showcase Feature
We were recently featured in the Gamestar Showcase. While the original video is in German, we’re preparing an English version just for you and will share it with you soon!
Follow us on X to or join our Discord server to never miss any news again.
🛠️ What We've Been Working On
Development has been full steam ahead, with many new features and improvements:
A reworked airship system, including weather challenges and upgrade paths
Storm mechanics that damage crops unless protected, this makes greenhouses now essential!
New tradebot system, UI improvements, and more meaningful crafting/trading
An improved tutorial and more intuitive starting area
Tons of gameplay balancing, quest design, and bug fixes to polish the experience
We're testing a lot of internal changes to make Solarpunk feel smoother and more fun. So far, it's working great!
🎨 "Design Your Own" Backers – Please Check Your Emails!
If you backed one of the different “Design Your Own” tiers, we’ve sent out emails to start the creative process with you. If you haven’t seen it yet, please check your inbox and spam folder, as we don’t want to miss your ideas!
At the end we would like to point out that we will do our best to keep you up to date with regular updates on Kickstarter. But since it’s just the two of us, we’re putting all our time and energy into developing the game. We promise: every quiet moment is a busy one behind the scenes.
Thank you again for being part of this journey. Your support keeps us going, and we can’t wait to share more very soon. 💚
– Your Solarpunk Team
🌞 The Solarpunk Demo is Here!
over 1 year ago
– Mon, Feb 24, 2025 at 10:12:35 AM
Hey Solarpunk backer,
We have some exciting news to share, the Solarpunk demo is now available for EVERYONE!This is a huge milestone, and we couldn’t have done it without you, our incredible Kickstarter backers. Your support has brought us to this moment, and we’re beyond grateful. Now, it’s time for you to get your first hands-on experience with the game!
🔎 What’s in the Demo?
The demo offers 1–2 hours of gameplay, giving you a glimpse into the world of Solarpunk. Certain mechanics have been adjusted specifically for the demo and will work differently in the Alpha and final version of the game.
Picture by BuckeyeBunny (Discord)
The alpha backers have already been able to test the demo and some have already invested 10+ hours in the demo alone and built magnificent buildings. We are truly speechless.
Picture by Rabecha (Discord)
Picture by MagicFlyinPotato (Discord)
🔥 User-generated videos for the demo
Some Kickstarter backers have already created tutorial videos that we find very practical.
🐞 Found a Bug? Want to Share Feedback?
If you encounter a bug, please report it via this form (you’ll also find a link in the in-game pause menu).
If you have feedback, we’d love to hear it, join us on Discord and share your thoughts!
13th century Mongolia is the home of history’s best horse riders. The land is beautiful and vast, full of wonders and intriguing tales to uncover. Be prepared for harsh climates, steep cliffs, and amazing landscapes. Keep yourself and your nomad camp safe from danger by strategically planning your delivery routes across the wide steppes, over snowy peaks or through the scorching desert. Expertly navigate the wilderness to reduce risk of diseases, injuries, and threats to your camp.
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