Solarpunk - first person survival craft game for PC/Console
Created by Cyberwave
Alone or with your friends, grow food, craft, build & explore distant islands with your own airship.
This shop is for everyone who missed the Kickstarter campaign and still wants to support the development of Solarpunk. 🥰
Latest Updates from Our Project:
Energy system online, new building materials & how we make a Island!
about 1 month ago
– Mon, Oct 14, 2024 at 06:57:33 AM
Hey Solarpunk Community,
We’re thrilled to bring you another development update for Solarpunk! Let’s dive into the latest progress and new features we’ve been working on.
⚡ Renewable Energy System: We’re excited to share that the solar panels and wind turbines in the game are now fully functional! Previously, we only demonstrated how the energy system would work, but now it truly powers your gadgets like weather stations, sprinklers, and lights. We’re also working on wireless power to make your homes even tidier without all the cables.
🤖 New Tools for Automation: The automatic drill and automatic magnet fisher are now fully functional. These tools will make resource gathering easier, allowing you to spend more time exploring and building.
🏠 Building Plus Update: Thanks to our Kickstarter supporters, we’ve added new building materials, including brick and glass. We also added more decorations, giving you more ways to make your homes unique and cozy.
🎉 Gamescom Highlights: We already told you about this in the last Devlog but Gamescom was an incredible experience for us. We even had a German TV crew follow us for a day, and we got to showcase Solarpunk to the press and content creators. Your enthusiasm means the world to us!
🌴 New Islands: We’re currently working on new islands to make exploration even more exciting. Each island will be unique, with new resources, plants, and animals to discover. Here an clip, how we build an island in Unreal Engine 5 for Solarpunk.
For those who may have missed our last update, we’d also like to share the current status of the Alpha Version. We're making steady progress, but there are still a few major tasks to complete before we can release the alpha, including final touches on the energy system, new islands, and more content. We're committed to making sure that the alpha version meets our standards, and we will continue to keep you updated as we get closer to launch. Your support means everything to us, and we want to deliver the best possible experience.
We’re not quite finished with the Alpha yet, but we’ll let you know as soon as we make more progress!
If you have any questions about the development, please join our Discord server! Here we can answer your feedback and questions directly.
First Gameplay Video, Gamescom recap, new trailer
3 months ago
– Fri, Sep 06, 2024 at 06:24:59 AM
Hey Solarpunk Community!
We hope you're doing great! We wanted to give you a quick update on what we've been working on. This is just a small update, but don’t worry, a bigger one with more details is coming soon.
🎫 Gamescom Recap
New Trailer during the "Gamescom Indie Awesome Show":
At Gamescom, during the Indie Awesome Show, we showed off a brand-new trailer for Solarpunk. This trailer really captures the vibe of the game, and we’re really proud of it.
We've also posted a shorter version of the trailer on Reddit, so feel free to watch it and give it a like 👍 if you think it's cool.
That would help us a lot. Thanks you so much.
We showed Solarpunk to the press and content creators for the first time
We also showed the first playable version of Solarpunk to some German press people and Content Creators at Gamescom.
And for those who couldn’t be there, we recorded the 20-minute gameplay session we shared at the event.
🎬 You can watch the Gamescom presentation also on YouTube
TV Crew x Solarpunk
Also, we can’t say much about it right now, but a German TV crew followed us around during Gamescom 😲.
More Gamescom impressions
A lot more happened during Gamescom, so we were at a live talk and even in the live stream of one of the biggest German streamer "Jasmin" GNU and showed her Solarpunk.
🅰 Alpha Version Progress
Lately, we’ve been super focused on getting the playable Alpha version of Solarpunk ready. We’ve been adding few important features, and we’re excited to say that the energy system is working really well now (Make sure you watch the video above).
We’re not quite finished with the Alpha yet, but we’ll let you know as soon as we make more progress!
Thanks for sticking with us and being awesome! We’re working hard to make Solarpunk the best it can be, and we can’t wait to share more with you in our next big update.
Cheers, The Solarpunk Team
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Project we love:
Outbound - Cozy Camper-Van Exploration-Crafting Game
Build your own home on wheels and live sustainably off-grid. Craft workstations, source energy, upgrade, customize, and play together!
Outbound is an open-world exploration game set in a utopian near future. You start with an empty camper van and turn it into the home of your dreams. Coming to PC, Nintendo Switch, Xbox, and Playstation. Play it alone or together with up to 4 players!
Play alone or with up to 4 players in Co-op multiplayer
Build and customize in and on top of your camper van
Transform your vehicle into your dream home with unique furnishings and decorations
Gather materials to craft workstations and building parts
Gather, Farm, and Cook delicious food
Power your electric vehicle using various energy sources
Choose from several vehicle options, each with its own characteristics
🏠 Huge building system update, We won 2 OTK Awards, New Trailer, Status of the alpha
4 months ago
– Tue, Jul 09, 2024 at 04:16:53 AM
Hello Solarpunk Community 👋!
We've made significant advancements to our building system over the past few weeks, transitioning from collision channels to a tag-snap system. This gives users much more freedom when building their dream homes in Solarpunk.
Because many people asked about the status of the alpha version, we have written a longer statement at the end of this update.
Changed the building system from collision channels to a tag snap system. So we theoretically have an infinite number of snap possibilities for example: Walls, roof slopes, columns, decorations, plants, electronic components and so on. Previously we were very limited in this respect.
There is now a system with which buildings can have special rules for building in individual cases. For example, carpets can be placed under furniture if the furniture is already in place. Wall shelves automatically rotate towards the wall so that they hang from it. Hanging plants can only be hung from the ceiling up to a certain angle and so on.
A system has been built in which ensures that buildables like decorations, cannot be built into each other. Due to a limitation in the Unreal engine, dynamic previews that have not yet been built can only have "simple collisions", which consist of boxes or similar simple shapes. However, we wanted it to be possible to place a candle on the edge of a furnace (for example). We therefore developed the system so that every buildable object has two possible collisions. A simple one for building and a complex (much more precise) one when the object is built. This way we can have the best of both worlds if necessary.
Building preview is no longer displayed if you have a placeable in your hand and a UI open
"Building rules" such as "Can only be built on land" or "Can only be built on water" have been added.
Floating water drone rework (which you can already see in the trailers). Now has floats that limit the area in which the drone fishes items out of the water and a box in which the drone brings the items, where you can then collect them as a player.
Sky environment improved. Clouds have been reworked. The sun now shines through the clouds better and adapts to the colour mood of the sun.
Weather system improved. Now have more control over weather changes and leaves and sticks fly through the air during thunderstorms
System prototyped so that you can be hit by whirling objects in a storm and take damage. It also takes into account the direction the wind is coming from, so you can take cover behind hills or walls from flying things.
🤗 We won a custom made PC & $10.000
During the OTK Games Expo, an event hosted by the Youtuber Asmongold, the community voted Solarpunk as "Best Trailer" and we won $10.000. We also won an Award for "Most unique Artstyle" and we will receive a custom made Solarpunk-themed PC from Starforge System. Over 300.000 people watched the event live and we are so incredibly grateful for our community.
You are amazing 😍!
We have also reworked our very first teaser for the "Games baked in Germany" event which you can watch on Youtube.
🅰 Status of the alpha
We know that many of you are waiting for the Alpha launch, that's why we want to give you a summarized overview about what we have done since our Kickstarter campaign and what still needs to be done until we can release the alpha. This way, you'll get a better idea of where the project currently stands. At the end, we will also explain why it is so difficult to give you an Alpha launch date yet.
Since our Kickstarter campaign last year, we have mostly focused on reworking and improving many aspects of the game — tasks that we originally didn't plan to do but were able to thanks to the huge support from our community. To name a few, we reworked the entire airship, the merchant, the building system, the interaction system, improved all UIs in the game, the weather system, the sky environment, and so on.
We also began to work on stretch goals like the “recycling system” and “building plus.” The Kickstarter success even allowed us to add features that weren't listed in the stretch goals, like magnet fishing.
There are still many tasks to complete before the final game launches, such as the animal system, the character editor, and the multiplayer mode.
However, for the first version of the Alpha, there are three major tasks left:
1. The Energy System: Since the energy system is based on many other systems in the game, like the building system, the save system, crafting, and interacting, and because we reworked most of those systems last year, we couldn't work on the energy system earlier. Now that all other systems are complete, we have started to focus on the energy system. This feature includes many individual objects like solar panels, wind turbines, batteries, drills, water cleaners, etc. It will take some time until it is ready to be tested. We also want to implement a logic system that adds further complexity to the energy system, such as levers, switches, day/night sensors, and so on. The energy system is by far the biggest task left for the first Alpha version.
2. Islands: Currently, the number of islands and the islands themselves do not offer enough variety to be interesting for players to explore. Therefore, we will create new islands and a lot of new foliage to add more unique characteristics to each island.
3. More Content: Now that our systems for researching, crafting, building, and so on are working and ready to be used, it’s time to add more items and decorations to the game. If you have any suggestions for decorations, let us know in the comments or on our Discord.
There is still a lot of work to do, but these are the three main tasks we want to complete before we launch the Alpha. After we launch the first version of the Alpha, we will focus on your feedback, completing the multiplayer mode, and adding animals to the game. We hope this gives a good overview of what’s left to do before we can launch the Alpha.
Why don't we give an alpha release date? We receive a lot of messages about why we don't tell an alpha launch date. There are several reasons, that we want to adress here.
1. Why dont we give an Alpha release date? The most obvious reason on why we don't give you a launch date is because we simply don't know how long it will take until we finish the remaining tasks. In game development, you always encouter unpredictable challenges or even face critical bugs that sometimes require multiple weeks of complex rework to fix. Since we are only 2 people working on this game, those things delay the entire devolpment because there are no other employees that can keep working on other parts of the game. This makes it very tough to predict an alpha launch date.
2. Why don't we give a rough timeframe then? First, we really don't like to break promises. Announcing launch dates and then having to postpone them repeatedly doesn't feel right, neither for the community, nor for us. It just adds frustration to both sides. Second, Solarpunk is our dream project, for the last 3 years, we have often worked up to 16 hours a day and 7 days a week to get the game out as fast and as good as possible. We must pay attention to not add more pressure to our team. We are working at our mental limit. Announcing a deadline that we we can't keep, would add a lot of pressure to us, resulting in a decrease in our mental health and also the quality of the game.
3 Why don't we communicate more or give more updates? Apart from more minor stuff like bugfixes, company stuff, playtesting, prototyping, you can find all of our major progress updates in the devlogs / kickstarter updates. If we don't post an update, then we simply don't have anything significant to show. That doesn't mean that we aren't making progress, but sometimes we are working on things like improving the performance of the game, which are not suitable for a devlog. We are trying our best to keep you updated on the development but please keep in mind that since we are only a small team of 2, we don't have a major progress update every week.
You can always join our Dev-Discord and ask us what we are currently working on.
We are sure that most of you understand the situation, and we are very grateful for your patience. We are doing our best to release the alpha as soon as possible.
Run a seaplane delivery service and find Uncle Lou! Traverse the vibrant Limbo Archipelago in search of your Uncle Lou, who mysteriously disappeared and left you his seaplane delivery service. Explore the islands, harvest resources, and hone your crafting skills to complete jobs and grow your business!
Check out the teaser trailer below and follow the project on Kickstarter to stay updated. Let's bring another amazing game to life together! 🚀
Finally new Devlog, Merchant platform reworked, reached over 400.000 Wishlist on Steam 💪
6 months ago
– Tue, May 14, 2024 at 06:01:00 AM
Hello Solarpunk Community!
First of all, we wanted to apologise for the long wait. We are currently working on so many things at once, that we simply didn’t had the time. The next devlog should be released much faster.
We're thrilled to share some exciting updates with you regarding the Merchant in our game. We've undergone a complete visual and content overhaul to bring you a more immersive and engaging experience.
Visually, the Merchant platform has been expanded, now boasting a charming little front garden. Inside, the interior design has been meticulously crafted, and we've even added a second room for the cockpit.
As we really want the player to feel stranded in our world we removed the merchant NPC and improved the merchant plattform. It now represents a derelict, abandoned hub wandering aimlessly through the world. Accessible only by the player's Airship, it hosts various electrical devices that players must repair to utilize. Within the shop lies a malfunctioning scanner. Once repaired, players can scan "electrical components" found on islands, unlocking invaluable information and new recipes for technical components like Solar Panels and Farmbots.
We've even included a little Easter egg and immortalised our first game in the cockpit. Which, by the way, is available on Steam.
Out in the front garden, players will find an old vending machine. Repairing it rewards players with skins for their Airship, Farmbot, and flowerpots. Additionally, a Fabricator stands nearby, essential for enhancing the player's Airship. We are sure that all these changes and improvements help to get a better player experience.
We've also implemented numerous quality-of-life improvements. Players can now split stacks by right-clicking, drop individual items from hand to inventory slots, and automatically drop items that no longer fit in the inventory. Furthermore, with a simple Shift + Left-click, players can seamlessly transfer items between their hotbar, inventory, and storage containers.
We're also excited to announce the addition of a respawn system. If a player perishes due to hunger or falling from great heights, they'll drop all of their items, retrievable for a limited time. However, crashes with the Airship or falls from islands will result in items being lost permanently.
And last but not least, we've addressed various bugs and made significant performance optimizations. Just to list a few of these, we:
prevented the spamming of the water can
refined our demolition mechanics (including different sounds for things you demolish)
prevented the “building preview” to be displayed “in your face” after crafting one at the crafting table
added water particles at growboxes or farmlands for better visual feedback
added a feature that prevents important (not craftable) items from getting lost if the player falls of an island
added a standing torch that can be refueled
fixed a bug where mouse sensitivity set by the player would not load correctly
fixed a bug where taking water out of a rain collector with a watering can would not update the rain collectors visual water level
implemented a feature where the “load world” dialogue now accepts savefiles you put in the folder by yourself (outside of the game. If you are sending your save to a friend for example)
fixed some audio bugs
fixed not beeing able to open the crafting menu when the player has a “placeable” in his hand
and much more
We are also finalizing our building system rework. We’ve done a lot to make the building experience much more fun and we cannot wait to show this to you in the next devlog. Take a look at those sneak peek images in the meantime: 👀
💪 400.000 Wishlist on Steam
We just reached 400.000 wishlists on Steam for Solarpunk - that's incredible. Thank you so much! We are beyond happy for all your support!
Thank you for your patience and continued support as we work tirelessly to bring you the best Solarpunk experience possible!
Best regards Cyberwave & rokaplay Team
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☕ Cozy & Family Friendly Games Newsletter
We invite each of you to subscribe to rokaplay's Cozy Games newsletter, which they have been working on for the past 4 months to create value for Cozy Games players and developers.
All wholesome & cozy games news in one monthly FREE Newsletter. 🔸 News & Games of the Month 🔸 Exclusive Giveaways 🔸 Interviews and behind the scene 🔸 Find new hidden gems 🔸 Only good news/vibes
Solarpunk development progress & Alpha update (postponed)
10 months ago
– Fri, Feb 09, 2024 at 06:45:43 AM
Dear Solarpunk Community,
We sincerely apologise for the delay and thank you for your patience. With today's update we've brought you a lot too. We've been working behind the scenes and look forward to showing you what we've been up to. But first, we have to adress the alpha version of Solarpunk.
📆 Alpha Version postponed:
This is not an easy step for us, but it is the best for the project. Unfortunately, we have to postpone the alpha version of Solarpunk. There are various reasons for this, which we will list below, and we hope for your understanding.
1. Stretch goals: The development timeline we showed on our Kickstarter page was created before the campaign. The campaign received more than 10 times the goal amount, which has had a significant impact on development. Due to the stretch goals reached, some new features such as the recycling system or the character editor have been added to the schedule, which we have already started to work on but were not originally planned in our timeline.
2. Additional features: Additionally, the success of the Kickstarter has enabled us to listen more to community requests. For example, we have integrated fishing into the game, which was often requested but was neither originally planned nor included in the stretch goals.
3. Reworking and improvements: The success of the campaign also allows us to rework some aspects of the game and improve areas, that we couldn´t have reworked without the success of the Kickstarter.
We hope you understand that we were not prepared for the unexpected outcome of the campaign and that the original timeline no longer fits the project. We are working tirelessly on the project and trying to finish the alpha as soon as possible. Please understand that due to our team size, it is very difficult to make accurate predictions for the development. For example, if we encouter a major bug that takes 2 weeks to fix, all other features are also delayed by 2 weeks because we are only 2 people and there are no other people who can keep on working on other features like in bigger development teams. It is a great burden for us when we cannot keep the promises we make to our community, so we also find it difficult to give a new concrete release date for the alpha. Therefore, we can't say more at the moment, except that we are optimistic and determined about finally releasing the alpha in summer this year.
🎬 Solarpunk update / devlog
We have created a devlog video for you, but for all those who prefer to read a text, we have also listed all the changes.
🎬 Watch Devlog Since our Kickstarter campaign, we've accomplished a lot. Here's a rundown of the key developments since the end of the Kickstarter:
User Interface (UI) Overhaul:
Revamped UI for easier navigation, including main menu, player inventory, chest inventory, furnace, research table, crafting menu, and more.
Added functionality to display recipes not craftable at the current location (some recipes need a crafting table, others can be crafted without a crafting table).
Gameplay Enhancements:
Research system: Unlock new crafting recipes at the research table.
Fishing: Introducing the magnet fishing rod for catching useful items in lakes.
Chickens: Now with dynamic behaviors, including following wheat trails, seeking shelter at night, and taking cover during rain.
Bed feature: Skip the night by resting in a bed.
Furnace: Smelt ores and clay for crafting.
Expanded crafting recipes for decorative items like sofas, tables, and flower pots.
Redesigned airship with enhanced features.
Trees now yield different loot based on growth stages.
Player effects system: Temporarily alter gameplay mechanics based on environmental conditions.
Watering can refillable at rivers or rain collectors.
Added various sound effects for immersive gameplay.
Introduction of new resources like clay, leaves, wheat, bread, bricks, metal scrap, and more.
Objects requiring water (rain collectors, grow boxes, farmland, water troughs) now detect rainfall and shelter status.
Additional Improvements:
Performance optimizations, including imposter meshes for distant assets, reducing polygon count from >3000 to 8 per tree.
Save-system optimizations for faster loading and reduced network traffic.
Database optimizations to prevent frame drops in certain situations.
🍬 BONUS CLIP
We would like to show you the rain system that isn´t shown in the devlog. In it, you can see how the environment reacts to rain.
🎬 Watch Bonus Clip "Smart Rain Detection" Thank you for your unwavering support and understanding. We can't wait to share more updates with you as we continue to progress.
Best regards your cyberwave & rokaplay team ❤
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Project we love:
Sugardew Island - Your cozy farm shop
Restore harmony to this enchanting world! In this cozy farming game, you have to run your own farm shop. Take care of your animals and your farm, sell your goods to the cute Forest Folk, upgrade the island and fulfill small orders from the Harmony Tree to fill the island with life again.
🌽 Farming: Take care of your plants, make fertilizer and sell your farm produce. 🛒 Your farm shop: Sell items in your shop and negotiate with the Forest Folk for prices. ⚒️ Resource Gathering: Collect wood, stones, and weeds for farm improvements. 🐑 Animals: Feed, interact & build bonds with animals for eggs and milk. 🐈 Pet Companions: Give names to pets, interact with them, and let them follow you around the island. ☯️ Harmony Tree Quests: Fulfill orders to heal the Harmony Tree and upgrade the small island. 💰 Trader Brownie: Purchase seeds, animals, and more from the friendly trader. 👷🏽♂️ Upgrade System: Improve your house, barn, and tools to enhance efficiency.