Solarpunk - first person survival craft game for PC/Console
Created by Cyberwave
Alone or with your friends, grow food, craft, build & explore distant islands with your own airship.
This shop is for everyone who missed the Kickstarter campaign and still wants to support the development of Solarpunk. 🥰
Latest Updates from Our Project:
🌻 Solarpunk Post Launch Update, Fixes, Improvements and What Comes Next
4 months ago
– Tue, Jun 23, 2026 at 05:36:18 AM
Solarpunk Post Launch Update, Fixes, Improvements and What Comes Next
Hey everyone,
since the release of Solarpunk, we have been fully focused on improving the game step by step. We have read many of your comments, reviews, bug reports and messages, and we want to thank everyone who has taken the time to share feedback with us.
We know that the launch was not perfect for everyone. Some players ran into bugs, stability issues or progression problems, and we are sorry for every issue that pulled you out of the experience. The team (Cyberwave + Porting Team) has been working with full energy on fixes and improvements, especially on issues that directly affect gameplay, multiplayer, progression and save compatibility.
Please use our Discord as the first point of contact. If you don’t have Discord, feel free to send us an email ([email protected]).
Are we happy with the release of Solarpunk?
Yes and no. We are very happy with the sales numbers, and they give us the opportunity to keep working on Solarpunk. At the same time, the release also came with several problems. Some of them were known to us before launch, while many others only appeared once the game was released and played by a much larger number of people.
Right now, we still cannot fully take a step back and celebrate the success, because our priority is to make sure you receive the game experience you deserve.
After two weeks, we reached an 81% review score
Recent Fixes and Improvements
Over the past weeks, we have already released several updates with important fixes and quality of life improvements.
Some of the most important changes include:
Improved building controls with additional input prompts for rotation and height.
Fixed several backpack and inventory issues, especially in multiplayer.
Added repair functions for inventories affected by earlier backpack related bugs.
Fixed issues with researched items not showing correctly after reopening the Electronics Research Table.
Fixed crop plots reappearing or duplicating after reloading a save.
Fixed recipe unlock issues, including cases like dough and beehive recipes.
Improved airship collision behavior and fixed issues that could cause players to fall through or die when touching the airship.
Improved save state handling, including better support for world names with language specific characters and whitespace.
Added compatibility migration for older save states.
Fixed multiple achievement unlock issues for both hosts and clients.
Improved gamepad navigation in several inventory interfaces.
Added an “Unstuck Airship” option, now available in the in game menu.
Added feedback to the postbox when there is no power.
Fixed animal type information showing incorrectly for clients.
Improved several smaller UI, input and multiplayer related issues.
We also made some balancing changes to help early game progression. For example, the first melon and wheat plants now provide more seeds, and cotton grows faster than before.
Reddit user “lunelily” has figured out that vertical farming works, too.
Console Updates
For our players on Xbox, PlayStation and Nintendo Switch 2, updates need to go through the platform review and approval process before they can go live. This means console updates may arrive later than on PC.
We are preparing and submitting updates to the platform holders as quickly as possible, but the exact release timing depends on each platform.
Cross Platform Multiplayer
One of the bigger topics we are working on now is Cross Platform Multiplayer. Our goal is that players will be able to play Solarpunk together across platforms in the future, no matter whether they are on PC, Xbox, PlayStation or Nintendo Switch 2.
This is not only an important feature by itself, but also a technical foundation for future improvements. Because of this work, larger updates may be a little quieter for a short while. We are currently not planning a major update for roughly the next few weeks, although this is not a fixed promise or exact date. Cross Platform Multiplayer is technically complex, and we want to be open about why the update rhythm may slow down temporarily.
Of course, we are still working on additional fixes and improvements in parallel.
Reddit user "WDwisjip0" made a calculator 👀
Shaping the Roadmap Together
We also want to share a roadmap with you, but we do not want to prepare it completely behind closed doors.
The community has shared many wishes already, including more decoration, more building parts, more animals, more plants, more automation, more quality of life features, more multiplayer features and many other ideas.
To better understand what matters most to you, we have launched a Feature Voting System. You can submit your own ideas and vote for existing suggestions here:
This helps us a lot when deciding which topics bring the most value to the community and which features should be prioritized for upcoming updates.
We want to continue working on the game in a community-driven way.
Thank You 💖
Thank you to everyone who backed Solarpunk, believed in the project, played the game, reported bugs, shared feedback and continues to support us.
Your feedback really matters to us. Even if we cannot reply to every message directly, we read a lot of it and take it seriously.
We are still at the beginning of Solarpunk’s journey after release, and there is still a lot we want to improve and expand. Thank you for your patience, your support and your passion for the game.
Please use our Discord as the first point of contact. If you don’t have Discord, feel free to send us an email ([email protected]).
We keep working. Solarpunk Team
----------
Projects we like
Tideborne Haven: A Cozy Farming Sim About Saving the Ocean
A heartfelt pixel RPG where you restore coral reefs, rescue wildlife and uncover the ocean’s forgotten past. Relaxing. Cozy. Addictive.
🌻 Solarpunk is finally out!
4 months ago
– Mon, Jun 08, 2026 at 06:04:26 AM
EDIT: Kickstarter Exclusive Items: We made a mistake with the code. Unfortunately, the code in the email (not in the Google Drive document) was incorrect. The code you need to enter is “3Qqc3lvm9JOT”
The “l” is missing from the email.
-----
Dear Solarpunk Backers,
Today is a very special day for us.
After all this time, Solarpunk has finally been released. The game is now live, and we have just sent out the game keys to all eligible backers through BackerKit (please check your emails).
We also sent out the remaining digital rewards that were still pending:
Plattform Key(s)
Solarpunk Soundstrack
Digital HD Wallpaper
Kickstarter exclusive cosmetic items
If you haven't received an email, please use this link!
Please use our Discord as the first point of contact. If you don’t have Discord, feel free to send us an email ([email protected]).
First of all, thank you.
Without your support, Solarpunk would not have been possible. Your trust, patience, feedback, and encouragement helped us bring this project to life. For a small team like ours, that means more than we can properly put into words.
We also want to be honest with you.
We know that our communication throughout the project was not always as frequent, as detailed, or as clear as it should have been. Developing a game, handling production, marketing, community requests, technical work, partners, platform preparation, and everything else around the project has been an enormous task for a very small team.
That is not meant as an excuse. We know that Kickstarter backers deserve regular and transparent updates, and we are sorry that we were not always able to be as present as we wanted to be.
Still, today is a moment we really want to celebrate with you. Solarpunk is finally here.
Your keys and rewards
If you did not update your survey yet, please check your inbox. Last week, you should have received an email from BackerKit asking you to return to your survey and update it. This is required so you can receive your key.
Please search your inbox for the BackerKit email, open your survey, and update it now. After that, your key should be sent to you automatically by BackerKit.
Playtest Version and savegames
We will deactivate the Steam playtest version relatively soon. From that point onward, please play the game on the regular release Version. To do this, please activate your new Steam key which you get via Backerkit today. Of course, this only applies to Steam users.
We will deactivate the playtest version.
In general, we recommend starting a new world for the best experience. You can of course try to continue with an older savegame, but we cannot guarantee that everything will work perfectly in older worlds.
Known Game issues!
We are aware that there are still a few known issues in the game. We are already looking into them and will continue improving the game after release.
Known issues we are currently tracking:
Picking up the backpack expansion can sometimes cause the inventory to break. Because of this, we have temporarily disabled the backpack expansion for release and are working on a hotfix as soon as possible.
Achievements are currently not shared with all players when using shared progress.
At the Energy Research Table, it can happen that players are unable to continue researching after previously selecting a trade. Restarting the game fixes this issue.
Sometimes, though not always, entering or exiting the airship can cause the player to fall endlessly. Restarting the game also fixes this issue.
Thank you again for being part of this journey.
Solarpunk exists because of your support, and we are incredibly grateful that we can finally share the full release with you.
Have fun exploring, building, farming, flying, and creating your own little sustainable sky island world.
Thank you so much, The Solarpunk Team
---------
If you haven't received an email, please use this link!
Please use our Discord as the first point of contact. If you don’t have Discord, feel free to send us an email ([email protected]).
[Action Required] Solarpunk Keys - Please complete your BackerKit survey to receive your key
5 months ago
– Wed, Jun 03, 2026 at 01:54:06 AM
If you ordered more than one game key, you can now select the platform for all of your keys.
IMPORTANT: Today you might have received some news from BackerKit about your Solarpunk Key. That was a little confusing, so we've already spoken to the plattform, BackerKit was super quick and we have taken care of everything together. The issue has now been fixed by BackerKit. If you ordered more than one game key, you can now select the platform for all of your keys. Previously, only the first key could be assigned a platform.
--------
Hey everyone,
we have an important update for all Kickstarter backers.
📖 Please read this text carefully!
BackerKit has reopened the surveys, and you should now be able to choose the platform for your Solarpunk game key. This is very important, because we need your platform selection before we can send out the correct key.
You should have received an email from BackerKit with a link to your survey. Please check your inbox, and also your spam or promotions folder, just in case.
If you haven't received an email, please use this link!
Please use our Discord as the first point of contact. If you don’t have Discord, feel free to send us an email ([email protected]).
Our plan is to start sending out the game keys on Monday, June 8th at 6 AM Pacific Time, which is 3 PM in Germany (15 Uhr).
To receive your key right away on Monday, please make sure your survey is completed before then.
If you complete the survey after Monday, that is also okay. You will not lose your key. Once you submit your platform selection later, your key should be sent to you automatically through BackerKit.
Depending on your pledge or add-ons, you may be asked the platform question more than once. This happens if your pledge includes multiple digital copies of the game.
We are also working on sending out the remaining digital rewards that have not yet been fulfilled.
Thank you so much for your patience and support. We know this step comes very close to release, but it is necessary so every backer receives the correct platform key.
See you very soon in the skies, The Solarpunk Team
Please use our Discord as the first point of contact. If you don’t have Discord, feel free to send us an email ([email protected]).
🌻Solarpunk | Beta Playtest Update 1.27 | New Shared Progression System, Backpack update + more
6 months ago
– Thu, May 07, 2026 at 05:26:39 AM
Hi Solarpunk Kickstarterbacker 👋,
Thank you so much for being here and for continuing to support us on this journey.
We have a new update for you today. Version 1.27 of Solarpunk has now officially been uploaded to the Multiplayer Beta Playtest Branch. This means that all Kickstarter backers with access can download the latest version again and jump back into the game.
As always, we would really appreciate your help with testing. If you run into any bugs, crashes, strange behavior, or anything that feels off, please let us know as soon as possible. Your feedback helps us a lot and allows us to improve the game step by step.
⚠️ You may sometimes encounter a server error (Multiplayer only). This can be resolved by restarting the game. We are aware of the bug and are already working on a fix.
🔎 New Shared Progression and Research
Thanks to your feedback, we have changed how Shared Progression works in Solarpunk. This change really took us a long time because we had to dig deep into the game's systems.
When you create a new world with Shared Progression enabled, which is now the default setting, progression is shared much more smoothly between all players.
If one player completes a trade with the Merchant, the progress now counts for everyone in the world. The same applies to unlocking new electrical recipes. Instead of every player having to unlock everything separately, the group now shares the same pool of blueprints.
Airship upgrades are also unlocked for everyone. However, each player still has to upgrade their own airship at the dock. This keeps individual airship progression intact while making the overall unlock process much more cooperative.
To keep the balancing fair, trade costs are doubled when three or four players are playing in the same world. Even with this change, trading together should feel much easier and more rewarding than before.
Your singleplayer savegames should still be compatible with this version. However, because we made changes to the new Shared Progression and Research systems, there may still be some issues, especially in multiplayer. If you notice anything unusual there, please report it to us.
Please note that with the latest patch, we are not yet sure how older multiplayer savegames will behave. Because of this, we recommend starting a new savegame when playing multiplayer on this version.
🤿 Solarpunk Deep Dive
For most of you, this might not be that interesting since you've already played the game :D, but we've still put together a 10min deep dive video.
🎒 Backpack and Inventory Expansion
Players can now find a backpack in the world, including two upgrades. This expands the player inventory by a total of three additional rows, giving players much more space.
Thanks to your feedback, you can now find larger backpacks in the game.
🔑 Solarpunk Beta-Playtest Version 1.27 Key Changes
Added a new backpack system with two upgrades, expanding the player inventory by up to three extra rows which you can find in the world (more to explore :D).
Upgraded transport drones now fly faster
Major rework of shared progression in multiplayer, including research, unlocks, Tradebot interactions, and progression persistence
Improved multiplayer stability & performance
Improved multiplayer map updates when players are inside airships
Energy networks now behave more reliably and only count as powered when connected to a producer or charged battery
Added and restored several craftable recipes, including Campfire, Standing Torch, Plate with Cutlery, and Outdoor Lantern
Improved controller and gamepad support across menus, inventory, research, character editor, Survival Guide, and various UIs
Fixed Recycler placement and dismantling behavior
We've almost finished processing all the console submissions and will be able to start distributing the keys soon.
Added various visual fixes, UI polish, performance improvements, and stability fixes throughout the game
Fixed TONS of bugs 🪳
⚠️ You may sometimes encounter a server error (Multiplayer only). This can be resolved by restarting the game. We are aware of the bug and are already working on a fix.
Thank you very much for your support Cyberwave
🌻 Solarpunk - release date announcement
6 months ago
– Thu, Apr 09, 2026 at 12:04:18 PM
Hey everyone,
we are incredibly happy to finally share this with you:
📆 Solarpunk will release on June 8.
We announced the release date during the Triple I Showcase, and after all these years of work, it feels amazing to finally make it official.
Solarpunk will launch on Steam, Epic Games Store, GOG, Xbox Series X|S, PlayStation 5, and Nintendo Switch 2.
📝 A New Survey Is Coming Soon
Since we did not know during the Kickstarter campaign which exact platforms Solarpunk would launch on, we did not ask for your preferred key platform back then.
So we will send out a new survey soon, where you can choose which platform you would like your key for.
As we already shared during the Kickstarter campaign, we could not make any definitive promises about the console versions at that time. Our goal was always to bring Solarpunk to consoles, but since no porting contract had been signed yet, there were still risks involved. That is why we wanted to be careful and honest from the beginning.
Now we are very happy that we can finally confirm the platforms.
If you prefer, you will of course be able to choose a different available platform, whether that is PC or console.
🎬 A Lot Has Been Happening Behind the Scenes
A big part of our recent work has gone into preparing the console versions for submission. Console releases always need a lot of lead time, so we are already working on the "console submission" versions now.
At the same time, we are still working on the next beta playtest patch. Thanks to your feedback, we have already fixed hundreds of bugs and improved multiplayer stability a lot.
The next beta playtest patch is currently planned for about 7-14 days from now. We will share a separate Kickstarter update for that patch soon, with more details about the fixes and improvements.
Thank you so much for supporting Solarpunk and being part of this journey with us. It really means a lot ♥️.
We use essential cookies and our own first-party analytics to run BackerKit. With your consent, we also use cookies to measure our marketing and share data with advertising partners to show you relevant ads. Accept to allow all cookies, or reject to turn off the optional ones.
Read our cookie policy.